#pragma once
#ifndef FRENET_H
#define FRENET_H

#include <tsg.h>

using namespace tsg;

class frenet : public Controller<Matrix>
{
public:
	Parameter<Vector3> vectorPosition;
	Parameter<Vector3> vectorFirstDerivative;
	Parameter<Vector3> vectorSecondDerivative;
	bool usingBSpline;
	
public:
	frenet();
private:
	void doUpdate();
};
#endif
